Skills

C

Low

C++

High

C#

High

JAVA

Medium

PYTHON

Medium

SQL (also DB design)

Medium

HTML

High

CSS

High

JAVASCRIPT

High

UNITY

High

UNREAL ENGINE

Medium

ADOBE Ps, Ai, Ae...

High

3ds MAX

Medium

BLENDER

High

Auto CAD

Low

BOOKS:

• Paul Deitel, Harvey Deitel, C++ How to Program, 2016.

• Weiss, Mark A., "Data structures and algorithm analysis in C++". Pearson, 2014.

• Schell, Jesse, The Art of Game Design, Taylor & Francis Group, 2015.

• Koster, Raph, A Theory of fun, O’Relly Media, 2013.

• Swink, Steve, Game Feel, Elsevier, Inc., 2009.

• Marczewski, Andrzej, Even Ninja Monkeys Like to Play, Createspace, 2015.

• Rogers, Scott, Level Up!, Wiley.

• Andy Beane, 3D Animation Essentials, Wiley, 2012.

• Todd Danielle, Poly-Modeling with 3ds Max: Thinking Outside of the Box, Focal Press, 2013.

Jason Gregory, Game Engine Architecture, 2014 .

3D Games. Real-time Rendering and Software Technology by Alan Watt and Fabio Policarpo, 2001 .

• Marijn Haverbeke, Eloquent JavaScript, A Modern Introduction to Programming.

• And much more...